Tag: Loot

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  • Key

    Part of [[Deck of Many Things | Deck of Many Things]] Move Action - Teleportation You must be holding the card in your hand to use it. You teleport up to 25 feet. If you cannot see your destination, there is a chance the spell will not work as …

  • Flame

    Part of [[Deck of Many Things | Deck of Many Things]] Barsavi wants this card and has stated that it can be found in an abandoned monastery, Guardmore Abbey. Once per Encounter, as a Standard Action, you harness the power of flames. You must be …

  • Fool

    Part of [[Deck of Many Things | Deck of Many Things]] You must be holding the card to use. Encounter Psychic Immediate Reaction (Reach 3) Trigger: An enemy hits you with a melee attack (Will Save) 2d10 Psychic damage and the target falls …

  • Idiot

    Part of [[Deck of Many Things | Deck of Many Things]]. Barsavi does not know about this card. Must be holding card in hand to use. When not in combat, can turn target into babbling idiot for two minutes. Will Save (DC 19) negates. In combat: …